News

  • To reveal or not to reveal

    Goodness, we’ve already passed mid-April, and I am running late with my update. But there is a lot of good news, so let’s get right to it! My enemy is my friend? So, we’ve decided to postpone our intended release date from the last week in May to mid-June. “For the love of God, why?!”…

  • Bringing it all together

    February went by quickly and I am pleased to inform all of you that the extra efforts on art have paid off. I was able to create a lot of art briefings in advance to assist my brother and free up his hands. Well, I say ‘free hands’ but they are simply busy with other…

  • Visitors? Come on in!

    The month is almost done and we made some great progress yet again. We even had 3 friends come over to playtest the game, all with varying levels of general gaming experience. I also had to make a tough decision, but I’ll leave that for the final chapter of this post. Insights of a stranger As…

  • No rest for the wicked

    The year went by very quickly. We’ve been working non-stop to make our deadline a reality. There were several severe roadblocks that really put us to the test and also some fun things. Let me tell you about some of them: Don’t violate my memory As we were testing our exported game on Windows machines,…

  • Atlas – Arts, Animation and Music

    “It’s alive… IT’S ALIVE!”, that’s what I said when I saw the animations bring our backgrounds and characters to life. Really exciting times when you see your game getting embellished with beautiful art, animations and music. We’ve come across some talented people that are working hard to help us reach that Q2 early access release.…

  • Atlas – Alpha version

    Starting today the alpha version for project Atlas is live! We are going to do a lot of in-house testing to see what needs polish, bug fixing and balance testing. It was a hard road, but we are extremely excited to hit this milestone. We’ve had to switch from Unity to Godot, but we’ve been…

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